The Blank Paper
Would you like to react to this message? Create an account in a few clicks or log in to continue.
The Blank Paper

Write right.


You are not connected. Please login or register

Mirishira Accel World - Character Data

Go down  Message [Page 1 of 1]

1Mirishira Accel World - Character Data Empty Mirishira Accel World - Character Data Thu Sep 18, 2014 5:39 pm

Tusjecht


Administrator
Administrator

The Journalism Club:

Tsuboi Ryoutarou is Klein Apprentice:
The leader of the group and the only Level 4, close-quarters specialist with his wooden sword. Special Skill: «Kendo Art», a Limited Activation Skill that consumes Special Gauge to pull off multi-hit combos. Not only that, to a limited extent, it can even predict the trajectory of an oncoming strike, leaving Apprentice to respond appropriately.

His Enhanced Armament (EA) is «Wooden Sword», a simple yet powerful melee weapon whose offensive potential increases with more hits in a single sword combo. Ryoutarou has invested all three of his Level Up Bonuses into his weapon, allowing him be supported by the system up to six consecutive hits.

-

Shokuhou Nozomi is Luka Extinguisher
Ryoutarou's close friend, his «Child», and a Level 3, mid-range fighter with the sharpest tongue 'round the area. Her Special Skill is «Put-Out», a powerful jet of CO2 capable of suffocating any avatar caught in its lingering smoke. Her slaps, speed, and strength are something of a legend among the Tokyo Burst Linkers, though the same can't be said for her defense.

Instead of an EA, Nozomi possesses twin nozzle-like attachments on the underside of her wrists. One of her Level Up Bonuses was spent on «Brass Knuckledusters», an attachment to her wrists that do as their namesake says. Her LEvel 3 Bonus increased the range and power of Put-Out.

-

Ichijo Tatesuke is Green Guardian
The next strongest Level 3 and the tanker of the team. Anything and everything will never make it past his shield, and once he accumulates enough potential damage, he can release it in a omni-directional electric shock (Amperage), making you think twice about a sneak attack. Slow as he might be, few Burst Linkers have fought and won, due to his tactic of winning by time-outs.

The massive «Tower Shield» he wields possessed no known ability until he spent his third Level Up bonus on it, revealing its hidden ability «Recoil Charge»: the more damage the shield takes, the greater damage dealt when Tatesuke casts Amperage...within a limit.

-

Gekkagawa Mikseki is Spring Renascentia
The youngest of the four, and most junior in the group at Level 2, she's the healer for the team and Accel World's most famous player. Her Limited Activation ability «Paramedical» is a lifesaver - literally - to her teammates, sacrificing her Special Gauge for their HP recovery in a ratio of 4:1. She is not helpless, however; those hands which possess the nicknamed 'Healing Touch', 'Kiss Of Life', and other monikers can also deliver a paralysing electric shock. Her opponents have been known to complain of real chest pains after the battle.

Her sole Level Up Bonus, naturally, was used to improve her healing ability, reducing the ration of Health recovered to 3:1. Paramedical still cannot heal status effects, though that may change...

Attached to the Journalism Club are:


Kitamura Misawa is Cul Artillery
A Level 1 newbie, she has already discovered her main armament: the «Artillery Piece». Capable of firing three indirect, far-ranging shots, combined with her pistol, she has some of the strongest long-range firepower that a Level 1 possesses. However, she is far, far weaker and slower than even Spring Renascentia.

Her Enhanced Armament, interestingly, is a Type 11 37mm Infantry Support Gun weighing 94kg. Firing armour-piercing rounds, one of these was enough to break Turquoise Duro's armour, leg, and everything else in between. Since it's too heavy for herself to carry, Misawa has to carefully choose where to emplace her gun to cover her opponents in its arc of fire.

Level 1 -> Level 2 -> Level 3 -> Level 4. A further two upgrades merely add more conventional weapons to Artillery Piece, until the Level 7 upgrade that converts it into a proper self-propelled howitzer - only that in true Accel World style, you get the artillery version of Immobile Fortress.

-

Kihara Gunsou is Turquoise Duro:
The newest Level 1 of all, a self-described 'loyal brother,' and probably the weakest in the group. The only thing he has going for him is the Limited Activation Ability «Reserve Armour», a skill that Ryoutarou hires him for to protect Spring Renascentia. When all the others seem to be getting in tune with their in-game avatar, he's the only one who seems unable to identify with this avatar born from the scars of his heart; or at least, that's what he thinks...

...«Saint's Fist» showed itself to be his true ability, unveiling itself at the peak of his adversity. Consuming no Special Gauge, it allows Gunsou to disengage his armour plating and move them around freely around his avatar to any particular place required. Whether to increase the weight of a blow, or support himself to stand his ground, Saint's Fist transformed Turquoise Duro into a mid-ranged fighter capable of simultaneously attacking and defending.



Last edited by Tusjecht on Thu Oct 09, 2014 11:47 pm; edited 5 times in total

https://blankpaper.board-directory.net

2Mirishira Accel World - Character Data Empty Re: Mirishira Accel World - Character Data Fri Sep 19, 2014 11:06 am

Tusjecht


Administrator
Administrator

Death Star Galaxy:

Guardsman Railgun:
The leader of DSG and a Level 4 player. He used to be a star baseball player for his school team until a jealous senior ordered his hand to be 'smashed beyond repair.' With no witnesses to defend him, modern medicine unable to heal his hand, and his first love gone as surely as his hand was, Railgun learned to distance himself from his legion of fake friends and admirers. Sometimes, he stays up at night, tossing a baseball from hand to hand, wishing he could throw a power pitch one last time...

His power in Brain Burst, unsurprisingly, is the ability to pick up any palm-sized object and throw it at subsonic velocities as he so wishes. As he upgraded his skill, he eventually gained the ability to produce an infinite amount of regular baseballs for free pitching, producing one at a time with the flick of his wrist.

His Killer Move is «Certain Deadly Railgun», an anti-material cannon which grows stronger with more Special Gauge consumed. At full charge, Enemies can be mortally wounded, the renowned «Demonic City» Stage can be blasted to smithereens, and create enough splash damage to warrant dodging as opposed to blocking.

-

Mirage Zealot:
The sub-commander of DSG and the quietest, most cunning member of all. From a simple promise to track a bully who had transferred out of his school, Zealot's quest to find him transformed himself into a stalker. Breaking a fair number of laws and learning forbidden hacking techniques are now second nature to him with his ability to track anybody anywhere, anytime, 24/7, refined after hours of staying up late at night crawling the depths of the Internet.

His Enhanced Armament, «Judicator», grants him the ability to 'tag' an opponent with the status effect 'Indicted.' Even after the battle, Zealot can use the tag to duel the opponent regardless of network connection (short of switching off your own Neuro Linker) for three RL days. He complements this with his own hacking skills to obtain real names, addresses, pictures, and other personal data of his opponents, creating the perfect Player Knocker. Guardsman Railgun found him shortly after Zealot uninstalled his opponent and recruited him to create DSG.

-

Danube Lancer:
A newly-recruited player who just reached Level 2 a week before joining DSG. Humiliated with defeat at the finals of an inter-school soujutsu tournament, Lancer eventually sought out Guardsman Railgun, who is also a student in his year at their school. Using Brain Burst's power, Lancer bounced back up the rankings and is set to reclaim his title as the best spear wielder in Bunkyo.

As an athlete, Lancer is a fast and strong fighter, using his «Tonbogiri» to pierce through armour and limbs alike at a comfortable distance. However, rumours abound say that he recently purchased an Enhanced Armament to make up for his lack of firepower.

-

Attached to Death Star Galaxy are four new Level 1 members:

Whiskey Asura:
Originally part of a MMO PK guild before he acquired Brain Burst, Asura is a four-armed, yellowish duel avatar whose only strength seems to be his six fists and a cunning mind. More comfortable with PvE games and kill-stealing money and drops from players, Asura nevertheless presents an intimidating opponent on first impressions. How he controls all of his four arms, each capable of independent movement, is a mystery known to him alone.

Asura's only skill known until this point is an unknown ability that lets him detach any number of arms - and rocket towards an unfortunate individual, pinning them him place!

-

Neon Slicer:
A bright red, long-range fighter whose strength lies in his Enhanced Armament «Plasma Cutter». Slicer is able to cut from a considerable range with his futuristic weapon that seems to belong in a certain gory 21st Century game. Those in Asura's group know personally that Slicer is quite preoccupied with amputating the limbs and digits of anything, duel avatars, monsters and animals alike. No one dares to ask him to true reason as to such.

-

Glade Crusher:
A dark cyan close-range warrior who wields a large mallet reminiscent of a Norse weapon, Crusher's signature move is «Earthquake». As per its namesake, Earthquake pulls the rug out from under the feet of any other duel avatar standing within five metres of him and paralyses them, leaving the actual hammer-swinging to wipe out any remaining opposition.

-

Smalt Hunter:
Wielding a wickedly sharp greatsword, the blue-black Hunter in-game lives by one motto: strike or be struck. This philosophy leads him to be employed in most of the raids Asura organised as the juggernaut of the team.

Hunter's Killer Move is «Dragon Slayer», one of the so-called '100% Moves' due to the fact that it consumes a full Special Gauge to activate. One strike from his blade and a duel avatar will be lucky to survive, let alone walk away. Naturally, the conspicuous red glow of the sword, plus the huge amount of Special Gauge required should be clear enough hints to any Burst Linker of the huge offensive power contained within.

https://blankpaper.board-directory.net

Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum